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Sir Klutch's Recent Activity

  1. Sir Klutch replied to the thread DarkRP FAdmin.

    It also depends on what the said group is inherited from. superadmin inherited from admin would be !%admin for moderator which will...

    Aug 20, 2017 at 3:58 AM
  2. Sir Klutch replied to the thread DarkRP door text remove.

    hook.Add("HUDDrawDoorData", "Remove car info", function(ent) if ent:IsVehicle() then return true end end)

    Aug 20, 2017 at 3:57 AM
  3. Sir Klutch replied to the thread Release VHUD(very old).

    Was going to fix the ammo bug for you when I noticed I cannot even install the HUD. Might want to fix that.

    Aug 18, 2017 at 9:51 PM
  4. Sir Klutch replied to the thread Restricting Weapons to SteamIDs.

    If you don't trust them, they shouldn't have such power.

    Aug 18, 2017 at 9:49 PM
  5. Sir Klutch replied to the thread DarkRP door text remove.

    lua/autorun/client hook.Add("HUDDrawDoorData", "Remove door info", function() return true end)

    Aug 18, 2017 at 9:40 PM
  6. Sir Klutch replied to the thread DarkRP SWeaps showing as Scripted Weapon.

    You probably hit your Lua limit. Try removing a few addons.

    Aug 18, 2017 at 9:36 PM
  7. Sir Klutch replied to the thread Disable the annoying %health and name when looking at a player.

    Find where the health bar etc is being drawn and comment it out. If you need some assistance, you can paste the code here. Although, if...

    Aug 14, 2017 at 5:09 PM
  8. Sir Klutch liked The French Spy's post in the thread Cloak after joining a job.

    it works thanks :D

    Aug 14, 2017 at 5:07 PM
  9. Sir Klutch replied to the thread Cloak after joining a job.

    PlayerSpawn = function(ply) ply:SetNoDraw(true) end, Try this...

    Aug 14, 2017 at 4:30 AM
  10. Sir Klutch replied to the thread Re-categorize my gamemode to DarkRP.

    If it is not DarkRP, it doesn't belong in the DarkRP category. My opinion any how...

    Aug 13, 2017
  11. Sir Klutch replied to the thread Cloak after joining a job.

    I believe this should work... Add this to your job. PlayerSpawn = function(ply) ply:SetRenderMode(RENDERMODE_TRANSALPHA)...

    Aug 13, 2017
  12. Sir Klutch replied to the thread Will my DarkRP server work without CSS?.

    Uh???

    Aug 13, 2017
  13. Sir Klutch liked (FPtje) Atheos's post in the thread DarkRP Events that need to be triggered on death arent happening.

    A bad addon that's returning a value in a player death hook.

    Aug 13, 2017