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[SOLVED] DarkRP Shipment categories

Discussion in 'DarkRP Modding Questions & Help' started by {NG} Mr. Nightmare, Oct 2, 2017.

  1. {NG} Mr. Nightmare

    {NG} Mr. Nightmare New Member

    Hi, this is my first post on the forum where I am asking a question (I think lol) so sorry if its a little out of order, or I ask questions. I believe the answer is simple, but I'm not seeing it. I made job categories, which work perfectly, then when I created shipment categories it didn't, I'll post the codes within my addons/darkrpmodification/lua/darkrp_customthings/categories.lua and my addons/darkrpmodification/lua/darkrp_customthings/shipments.lua, if you could tell me what I did wrong it'd help alot! Also, the shipments aren't broke they still show up, which is the weird thing, there's no console error, and shipments work fine, but the categories don't show. Anyways, the codes will be in the replies, I hit max characters, sorry
    --- Double Post Merged, Oct 2, 2017 ---
    addons/darkrpmodification/lua/darkrp_customthings/categories.lua

    Code (Text):
    --[[-----------------------------------------------------------------------
    Categories
    ---------------------------------------------------------------------------
    The categories of the default F4 menu.

    Please read this page for more information:
    http://wiki.darkrp.com/index.php/DarkRP:Categories

    In case that page can't be reached, here's an example with explanation:

    DarkRP.createCategory{
        name = "Citizens", -- The name of the category.
        categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
        startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
        color = Color(0, 107, 0, 255), -- The color of the category header.
        canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
        sortOrder = 100, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
    }


    Add new categories under the next line!
    ---------------------------------------------------------------------------]]

    DarkRP.createCategory{
        name = "Mafias", -- The name of the category.
        categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
        startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
        color = Color(0, 150, 10, 255), -- The color of the category header.
        canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
        sortOrder = 100, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
    }

    DarkRP.createCategory{
        name = "Staff", -- The name of the category.
        categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
        startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
        color = Color(0, 150, 10, 255), -- The color of the category header.
        canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
        sortOrder = 100, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
    }
    DarkRP.createCategory{
        name = "Terroists", -- The name of the category.
        categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
        startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
        color = Color(0, 150, 10, 255), -- The color of the category header.
        canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
        sortOrder = 100, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
    }
    DarkRP.createCategory{
        name = "Custom", -- The name of the category.
        categorises = "jobs", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
        startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
        color = Color(0, 150, 10, 255), -- The color of the category header.
        canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
        sortOrder = 1000, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
    }
    DarkRP.createCategory{
        name = "Assault Rifles", -- The name of the category.
        categorises = "shipments", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
        startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
        color = Color(0, 150, 10, 255), -- The color of the category header.
        canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
        sortOrder = 100, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
    }
    DarkRP.createCategory{
        name = "SMGs", -- The name of the category.
        categorises = "shipments", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
        startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
        color = Color(0, 150, 10, 255), -- The color of the category header.
        canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
        sortOrder = 100, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
    }
    DarkRP.createCategory{
        name = "Pistols", -- The name of the category.
        categorises = "shipments", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
        startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
        color = Color(0, 150, 10, 255), -- The color of the category header.
        canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
        sortOrder = 100, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
    }
    DarkRP.createCategory{
        name = "Shotguns", -- The name of the category.
        categorises = "shipments", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
        startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
        color = Color(0, 150, 10, 255), -- The color of the category header.
        canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
        sortOrder = 100, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
    }
    DarkRP.createCategory{
        name = "Snipers", -- The name of the category.
        categorises = "shipments", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
        startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
        color = Color(0, 150, 10, 255), -- The color of the category header.
        canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
        sortOrder = 100, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
    }
    DarkRP.createCategory{
        name = "Other", -- The name of the category.
        categorises = "shipments", -- What it categorises. MUST be one of "jobs", "entities", "shipments", "weapons", "vehicles", "ammo".
        startExpanded = true, -- Whether the category is expanded when you open the F4 menu.
        color = Color(0, 150, 10, 255), -- The color of the category header.
        canSee = function(ply) return true end, -- OPTIONAL: whether the player can see this category AND EVERYTHING IN IT.
        sortOrder = 100, -- OPTIONAL: With this you can decide where your category is. Low numbers to put it on top, high numbers to put it on the bottom. It's 100 by default.
    }
     
  2. {NG} Mr. Nightmare

    {NG} Mr. Nightmare New Member

    addons/darkrpmodification/lua/darkrp_customthings/shipments.lua

    Code (Text):
    --[[---------------------------------------------------------------------------
    DarkRP custom shipments and guns
    ---------------------------------------------------------------------------

    This file contains your custom shipments and guns.
    This file should also contain shipments and guns from DarkRP that you edited.

    Note: If you want to edit a default DarkRP shipment, first disable it in darkrp_config/disabled_defaults.lua
        Once you've done that, copy and paste the shipment to this file and edit it.

    The default shipments and guns can be found here:
    https://github.com/FPtje/DarkRP/blob/master/gamemode/config/addentities.lua

    For examples and explanation please visit this wiki page:
    http://wiki.darkrp.com/index.php/DarkRP:CustomShipmentFields


    Add shipments and guns under the following line:
    ---------------------------------------------------------------------------]]


    DarkRP.createShipment("AUG", {
        model = "models/weapons/3_rif_aug.mdl", -- The model of the item that hovers above the shipment
        entity = "bb_aug_alt", -- the entity that comes out of the shipment
        price = 10000, -- the price of one shipment
        amount = 10, -- how many of the item go in one purchased shipment
        separate = false, -- whether the item is sold separately (usually used for guns)
        pricesep = 100, -- the price of a separately sold item
        allowed = {TEAM_GUN},
        category = "Assault Rifles"
    })

    DarkRP.createShipment("C4", {
        model = "models/weapons/3_c4.mdl", -- The model of the item that hovers above the shipment
        entity = "bb_css_c4_alt", -- the entity that comes out of the shipment
        price = 5000, -- the price of one shipment
        amount = 5, -- how many of the item go in one purchased shipment
        separate = false, -- whether the item is sold separately (usually used for guns)
        pricesep = 100, -- the price of a separately sold item
        allowed = {TEAM_RARE},
        category = "Other"
    })

    DarkRP.createShipment("Famas", {
        model = "models/weapons/3_rif_famas.mdl", -- The model of the item that hovers above the shipment
        entity = "bb_famas_alt", -- the entity that comes out of the shipment
        price = 7000, -- the price of one shipment
        amount = 10, -- how many of the item go in one purchased shipment
        separate = false, -- whether the item is sold separately (usually used for guns)
        pricesep = 100, -- the price of a separately sold item
        allowed = {TEAM_GUN},
        category = "Assault Rifles"
    })

    DarkRP.createShipment("M4A1", {
        model = "models/weapons/3_rif_m4a1.mdl", -- The model of the item that hovers above the shipment
        entity = "bb_m4a1_alt", -- the entity that comes out of the shipment
        price = 8000, -- the price of one shipment
        amount = 10, -- how many of the item go in one purchased shipment
        separate = false, -- whether the item is sold separately (usually used for guns)
        pricesep = 100, -- the price of a separately sold item
        allowed = {TEAM_GUN},
        category = "Assault Rifles"
    })


    DarkRP.createShipment("UMP45", {
        model = "models/weapons/3_smg_ump45.mdl", -- The model of the item that hovers above the shipment
        entity = "bb_ump45_alt", -- the entity that comes out of the shipment
        price = 8000, -- the price of one shipment
        amount = 10, -- how many of the item go in one purchased shipment
        separate = false, -- whether the item is sold separately (usually used for guns)
        pricesep = 100, -- the price of a separately sold item
        allowed = {TEAM_GUN},
        category = "SMGs"
    })

    DarkRP.createShipment("TMP", {
        model = "models/weapons/3_smg_tmp.mdl", -- The model of the item that hovers above the shipment
        entity = "bb_tmp_alt", -- the entity that comes out of the shipment
        price = 8000, -- the price of one shipment
        amount = 10, -- how many of the item go in one purchased shipment
        separate = false, -- whether the item is sold separately (usually used for guns)
        pricesep = 100, -- the price of a separately sold item
        allowed = {TEAM_GUN},
        category = "Assault Rifles"
    })
    DarkRP.createShipment("Keypad cracker", {
        model = "models/weapons/w_c4.mdl", -- The model of the item that hovers above the shipment
        entity = "keypad_cracker", -- the entity that comes out of the shipment
        price = 15000, -- the price of one shipment
        amount = 5, -- how many of the item go in one purchased shipment
        separate = false, -- whether the item is sold separately (usually used for guns)
        pricesep = 100, -- the price of a separately sold item
        allowed = {TEAM_RARE},
        category = "Other"
    })

    DarkRP.createShipment("SG552", {
        model = "models/weapons/3_rif_sg552.mdl", -- The model of the item that hovers above the shipment
        entity = "bb_sg552_alt", -- the entity that comes out of the shipment
        price = 6000, -- the price of one shipment
        amount = 10, -- how many of the item go in one purchased shipment
        separate = false, -- whether the item is sold separately (usually used for guns)
        pricesep = 100, -- the price of a separately sold item
        allowed = {TEAM_GUN},
        category = "Assault Rifles"
    })

    DarkRP.createShipment("SG550", {
        model = "models/weapons/3_snip_sg550.mdl", -- The model of the item that hovers above the shipment
        entity = "bb_sg550_alt", -- the entity that comes out of the shipment
        price = 9000, -- the price of one shipment
        amount = 10, -- how many of the item go in one purchased shipment
        separate = false, -- whether the item is sold separately (usually used for guns)
        pricesep = 100, -- the price of a separately sold item
        allowed = {TEAM_GUN},
        category = "Assault Rifles"
    })

    DarkRP.createShipment("P90", {
        model = "models/weapons/3_smg_p90.mdl", -- The model of the item that hovers above the shipment
        entity = "bb_p90_alt", -- the entity that comes out of the shipment
        price = 8000, -- the price of one shipment
        amount = 10, -- how many of the item go in one purchased shipment
        separate = false, -- whether the item is sold separately (usually used for guns)
        pricesep = 100, -- the price of a separately sold item
        allowed = {TEAM_GUN},
        category = "SMGs"
    })

    DarkRP.createShipment("Glock", {
        model = "models/weapons/3_pist_glock18.mdl", -- The model of the item that hovers above the shipment
        entity = "bb_glock_alt", -- the entity that comes out of the shipment
        price = 500, -- the price of one shipment
        amount = 10, -- how many of the item go in one purchased shipment
        separate = false, -- whether the item is sold separately (usually used for guns)
        pricesep = 100, -- the price of a separately sold item
        category = "Pistols"
    })

    DarkRP.createShipment("Dual Elites", {
        model = "models/weapons/w_pist_elite.mdl", -- The model of the item that hovers above the shipment
        entity = "bb_dualelites_alt", -- the entity that comes out of the shipment
        price = 1500, -- the price of one shipment
        amount = 10, -- how many of the item go in one purchased shipment
        separate = false, -- whether the item is sold separately (usually used for guns)
        pricesep = 100, -- the price of a separately sold item
        allowed = {TEAM_GUN},
        category = "Pistols"
    })

    DarkRP.createShipment("Frag Grenade", {
        model = "models/weapons/w_eq_fraggrenade.mdl", -- The model of the item that hovers above the shipment
        entity = "bb_cssfrag_alt", -- the entity that comes out of the shipment
        price = 1000, -- the price of one shipment
        amount = 10, -- how many of the item go in one purchased shipment
        separate = false, -- whether the item is sold separately (usually used for guns)
        pricesep = 100, -- the price of a separately sold item
        allowed = {TEAM_RARE},
        category = "Other"
    })

    DarkRP.createShipment("Smoke Grenade", {
        model = "models/weapons/w_eq_smokegrenade.mdl", -- The model of the item that hovers above the shipment
        entity = "bb_css_smoke_alt", -- the entity that comes out of the shipment
        price = 800, -- the price of one shipment
        amount = 10, -- how many of the item go in one purchased shipment
        separate = false, -- whether the item is sold separately (usually used for guns)
        pricesep = 100, -- the price of a separately sold item
        allowed = {TEAM_RARE},
        category = "Other"
    })

     
     
  3. {NG} Mr. Nightmare

    {NG} Mr. Nightmare New Member

    Code (Text):
     DarkRP.createShipment("G3SG1", {
        model = "models/weapons/3_snip_g3sg1.mdl", -- The model of the item that hovers above the shipment
        entity = "bb_g3sg1_alt", -- the entity that comes out of the shipment
        price = 7500, -- the price of one shipment
        amount = 10, -- how many of the item go in one purchased shipment
        separate = false, -- whether the item is sold separately (usually used for guns)
        pricesep = 100, -- the price of a separately sold item
        allowed = {TEAM_GUN},
        category = "Assault Rifles"
    })

    DarkRP.createShipment("Galil", {
        model = "models/weapons/3_rif_galil.mdl", -- The model of the item that hovers above the shipment
        entity = "bb_galil_alt", -- the entity that comes out of the shipment
        price = 6000, -- the price of one shipment
        amount = 10, -- how many of the item go in one purchased shipment
        separate = false, -- whether the item is sold separately (usually used for guns)
        pricesep = 100, -- the price of a separately sold item
        allowed = {TEAM_GUN},
        category = "Assault Rifles"
    })

    DarkRP.createShipment("M3", {
        model = "models/weapons/3_shot_m3super90.mdl", -- The model of the item that hovers above the shipment
        entity = "bb_m3_alt", -- the entity that comes out of the shipment
        price = 7000, -- the price of one shipment
        amount = 10, -- how many of the item go in one purchased shipment
        separate = false, -- whether the item is sold separately (usually used for guns)
        pricesep = 100, -- the price of a separately sold item
        allowed = {TEAM_GUN},
        category = "Shotguns"
    })

    DarkRP.createShipment("XM1014", {
        model = "models/weapons/3_shot_xm1014.mdl", -- The model of the item that hovers above the shipment
        entity = "bb_xm1014_alt", -- the entity that comes out of the shipment
        price = 7000, -- the price of one shipment
        amount = 10, -- how many of the item go in one purchased shipment
        separate = false, -- whether the item is sold separately (usually used for guns)
        pricesep = 100, -- the price of a separately sold item
        allowed = {TEAM_GUN},
        category = "Shotguns"
    })

    DarkRP.createShipment("M249", {
        model = "models/weapons/3_mach_m249para.mdl", -- The model of the item that hovers above the shipment
        entity = "bb_m249_alt", -- the entity that comes out of the shipment
        price = 3250, -- the price of one shipment
        amount = 10, -- how many of the item go in one purchased shipment
        separate = false, -- whether the item is sold separately (usually used for guns)
        pricesep = 100, -- the price of a separately sold item
        allowed = {TEAM_GUN},
        category = "Assault Rifles"
    })

    DarkRP.createShipment("P228", {
        model = "models/weapons/3_pist_p228.mdl", -- The model of the item that hovers above the shipment
        entity = "bb_p228_alt", -- the entity that comes out of the shipment
        price = 800, -- the price of one shipment
        amount = 10, -- how many of the item go in one purchased shipment
        separate = false, -- whether the item is sold separately (usually used for guns)
        pricesep = 100, -- the price of a separately sold item
        allowed = {TEAM_GUN},
        category = "Pistols"
    })

    DarkRP.createShipment("Scout", {
        model = "models/weapons/3_snip_scout.mdl", -- The model of the item that hovers above the shipment
        entity = "bb_scout_alt", -- the entity that comes out of the shipment
        price = 8000, -- the price of one shipment
        amount = 10, -- how many of the item go in one purchased shipment
        separate = false, -- whether the item is sold separately (usually used for guns)
        pricesep = 100, -- the price of a separately sold item
        allowed = {TEAM_GUN},
        category = "Snipers"
    })

    DarkRP.createShipment("Awp", {
        model = "models/weapons/3_snip_awp.mdl", -- The model of the item that hovers above the shipment
        entity = "bb_awp_alt", -- the entity that comes out of the shipment
        price = 10000, -- the price of one shipment
        amount = 10, -- how many of the item go in one purchased shipment
        separate = false, -- whether the item is sold separately (usually used for guns)
        pricesep = 100, -- the price of a separately sold item
        allowed = {TEAM_GUN},
        category = "Snipers"
    })

    DarkRP.createShipment("Lockpick", {
        model = "models/weapons/w_crowbar.mdl", -- The model of the item that hovers above the shipment
        entity = "lockpick", -- the entity that comes out of the shipment
        price = 10000, -- the price of one shipment
        amount = 10, -- how many of the item go in one purchased shipment
        separate = false, -- whether the item is sold separately (usually used for guns)
        pricesep = 100, -- the price of a separately sold item
        allowed = {TEAM_RARE},
        category = "Other"
    })

    DarkRP.createShipment("Chaos Bolter (Warhammer)", {
        model = "models/weapons/w_chaosbolter_gun.mdl", -- The model of the item that hovers above the shipment
        entity = "weapon_chaosbolter", -- the entity that comes out of the shipment
        price = 5000, -- the price of one shipment
        amount = 10, -- how many of the item go in one purchased shipment
        separate = false, -- whether the item is sold separately (usually used for guns)
        pricesep = 100, -- the price of a separately sold item
        allowed = {TEAM_RARE},
        category = "Assault Rifles"
    })

    DarkRP.createShipment("Thunderhammer (Warhammer)", {
        model = "models/weapons/w_thunderhammer_gun.mdl", -- The model of the item that hovers above the shipment
        entity = "weapon_thunderhammer", -- the entity that comes out of the shipment
        price = 20000, -- the price of one shipment
        amount = 5, -- how many of the item go in one purchased shipment
        separate = false, -- whether the item is sold separately (usually used for guns)
        pricesep = 100, -- the price of a separately sold item
        allowed = {TEAM_RARE},
        category = "Other"
    })

    DarkRP.createShipment("Chainsword (Warhammer)", {
        model = "models/weapons/w_chainsword_gun.mdl", -- The model of the item that hovers above the shipment
        entity = "weapon_chainsword", -- the entity that comes out of the shipment
        price = 15000, -- the price of one shipment
        amount = 5, -- how many of the item go in one purchased shipment
        separate = false, -- whether the item is sold separately (usually used for guns)
        pricesep = 100, -- the price of a separately sold item
        allowed = {TEAM_RARE},
        category = "Other"
    })

    DarkRP.createShipment("Chaos Heavy Bolter (Warhammer)", {
        model = "models/weapons/w_chaosheavybolter_gun.mdl", -- The model of the item that hovers above the shipment
        entity = "weapon_chaosheavybolter", -- the entity that comes out of the shipment
        price = 15000, -- the price of one shipment
        amount = 5, -- how many of the item go in one purchased shipment
        separate = false, -- whether the item is sold separately (usually used for guns)
        pricesep = 100, -- the price of a separately sold item
        allowed = {TEAM_RARE},
        category = "Assault Rifles"
       
    })

    DarkRP.createShipment("Knife", {
        model = "models/weapons/3_knife_t.mdl", -- The model of the item that hovers above the shipment
        entity = "bb_css_knife_alt", -- the entity that comes out of the shipment
        price = 500, -- the price of one shipment
        amount = 10, -- how many of the item go in one purchased shipment
        separate = false, -- whether the item is sold separately (usually used for guns)
        pricesep = 100, -- the price of a separately sold item
        category = "Other"
    })

    DarkRP.createShipment("Desert Eagle", {
        model = "models/weapons/3_pist_deagle.mdl", -- The model of the item that hovers above the shipment
        entity = "bb_deagle_alt", -- the entity that comes out of the shipment
        price = 2000, -- the price of one shipment
        amount = 10, -- how many of the item go in one purchased shipment
        separate = false, -- whether the item is sold separately (usually used for guns)
        pricesep = 100, -- the price of a separately sold item
        category = "Pistols"
    })

    DarkRP.createShipment("HK USP", {
        model = "models/weapons/3_pist_usp.mdl", -- The model of the item that hovers above the shipment
        entity = "bb_usp_alt", -- the entity that comes out of the shipment
        price = 2000, -- the price of one shipment
        amount = 10, -- how many of the item go in one purchased shipment
        separate = false, -- whether the item is sold separately (usually used for guns)
        pricesep = 100, -- the price of a separately sold item
        category = "Pistols"
    })

    DarkRP.createShipment("Grapping hook", {
        model = "models/weapons/w_crossbow.mdl", -- The model of the item that hovers above the shipment
        entity = "grapplehookv2", -- the entity that comes out of the shipment
        price = 15000, -- the price of one shipment
        amount = 5, -- how many of the item go in one purchased shipment
        separate = false, -- whether the item is sold separately (usually used for guns)
        pricesep = 100, -- the price of a separately sold item
        allowed = {TEAM_RARE},
    })
     
    --- Double Post Merged, Oct 2, 2017 ---
    Sorry its so big :(, I had to separate it into multiple parts
    --- Double Post Merged, Oct 2, 2017 ---
    Even https://fptje.github.io/glualint-web/ said its good
     
    Last edited: Oct 2, 2017
  4. (FPtje) Atheos

    (FPtje) Atheos Main Developer Staff Member

    Glualint-web saying it's good means there are no syntax errors. Are you using the default f4 menu or a custom one?
     
  5. {NG} Mr. Nightmare

    {NG} Mr. Nightmare New Member

    I'm using sh f4 menu it supports job categories, I figured it'd support all types of categories, I never took that into consideration, but it's most likely the issue.
     

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