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Release 3D Door Display

Discussion in 'DarkRP Addon & Plugin Releases' started by LordiAnders, Jun 3, 2014.

  1. LordiAnders

    LordiAnders Active Member

    [​IMG]

    DarkRP 2.5.0+ only!

    What can i say? This is just a simple module which makes the normal Door info HUD be integrated into most doors (What i mean is that, if the door you are looking at ISNT a prop_door_rotating, it will show the normal HUD)
    Seriously. Thats all theres to it!

    Now... Please keep your torches and pitchforks down. I know something like this has previously been made on coderhire, and if you think this is stolen. You're wrong.



    Fresh baked download right here: Download

    Place it inside your "darkrpmodification" addon
    Dont have the addon? Get it here

    Like always, id appreciate feedback and or bug reports if any​
     
    Last edited: Jun 3, 2014
    SlenderDaddy and Nardox like this.
  2. [GG]Tense!

    [GG]Tense! Member

    Notably, the one on coder-hire has a back-ground.

    The one off coder hire shows on everything, Even the toilets in downtown_v4c_v2, I'm not even kidding.
     
  3. PedroBarbosa

    PedroBarbosa New Member

    Looks cool! Thanks!
    There's some doors in the Evocity v4 or v33x that dosent show! Not a big problem, but still...
    Thank you for this nice plugin
     
  4. Nameful

    Nameful Member

    That's why you shouldn't use evocity..
     
  5. LordiAnders

    LordiAnders Active Member

    Actually, i like evocity...
    But either way. I never did answer you did i?

    Like it says in the description, this will only work if the door you're looking at is a prop_door_rotating entity
     
    Last edited: Jul 21, 2014
  6. DemFrostyFlakes

    DemFrostyFlakes New Member

    So I need some help, I installed it and now on my doors nothing will show up
     
  7. IMP l Figures

    IMP l Figures New Member

    Great job :)
     
  8. Starvox

    Starvox Member

    Hi Lordi i have a suggestion. Why not add func_door function?
    if door:GetClass() and door:GetClass() != "func_door" then return end
    I do not understand how to add 2 (Prop_door_rotating and func_door) in your script.
     
    Last edited: Apr 11, 2015
  9. LordiAnders

    LordiAnders Active Member

    The reason they only show up on prop_door_rotating is because with my "coding knowledge", i dont have the slightest idea of how to make the display appear on all doors, such as doors created by mapped blocks (garage doors, and whatnot)
    If you add func_door without appropriate code, you would experience the text appearing away from doors, inside of them, and generally really screwed up
     
  10. Starvox

    Starvox Member

    Yes. :/
    even trying to make a text centered?
     
  11. [FR] SRXcraft

    [FR] SRXcraft New Member

    Need help, I'm on the map rp_sectorc_beta and its dosent work, What the problem ?
     
  12. Sgt Cheesepuffs

    Sgt Cheesepuffs New Member

    Is it possible to raise the words a little bit?
     

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