hi, I'm trying to make it so that when you use entity the player added HP and cleaned the bleeding, but I don't know how to make that kit was not installed value, and taken away, ie, if the bleeding is 100 or less, in General were taken away bleeding from -20 each time, and did not establish bleeding = -20. Help please, how to do it? I'm a novice in lua. Sorry for my bad English. function ENT:Use( player, activator, caller ) local bleeding = player:getDarkRPVar ( "bleeding" ) or 0 player:SetHealth(100) player:getDarkRPVar("bleeding", 0) self.Entity:Remove() end player:getDarkRPVar("bleeding", -20) not working as it should me, help me please!