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Set & Lock Bodygroups on spawn

Discussion in 'DarkRP Modding Questions & Help' started by Nocturnal, Sep 2, 2019.

  1. Nocturnal

    Nocturnal New Member

    So i've seen other posts about doing this however none of them seem to work correctly anymore.

    What I'm trying to achieve is that whenever a player switches to a job, the player model(s) they have access to all have pre-set and locked body groups so they cant be changed. All of the player models have the exact same body groups.

    Here's the code I'm using.

    PlayerSpawn = function(ply)
    ply:SetBodygroup(0, 9)
    ply:SetBodygroup(1, 2)
    ply:SetBodygroup(2, 3)
    ply:SetBodygroup(3, 0)

    0 = Skin

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