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Single player DarkRP not letting me add custom jobs/weapons/Drugs HELP!!!!!

Discussion in 'Player General Chat' started by Derek Peanuts, Aug 19, 2014.

  1. Derek Peanuts

    Derek Peanuts Member

    I'm using single player DarkRp to test a few things out,before I open a server
    But I keep coming up to this problem were it won't let me put custom weapons,drugs or and Jobs
    I'll do it right but it won't show up

    I only added the weapon code because,I reached over 10000 words
    Weapon code

    CustomVehicles = {}
    CustomShipments = {}
    ShipmentWeaponClasses = {} --Global since it's used for custom shipments.
    function AddCustomShipment(name, model, entity, price, Amount_of_guns_in_one_shipment, Sold_seperately, price_seperately, noshipment, classes, shipmodel)
    if not name or not model or not entity or not price or not Amount_of_guns_in_one_shipment or (Sold_seperately and not price_seperately) then
    local text = "One of the custom shipments is wrongly made! Attempt to give name of the wrongly made shipment!(if it's nil then I failed):\n" .. tostring(name)
    print(text)
    hook.Add("PlayerSpawn", "ShipmentError", function(ply)
    if ply:IsAdmin() then ply:ChatPrint("WARNING: "..text) end end)
    return
    end
    if not util.IsValidModel(model) then
    local text = "The model of shipment "..name.." is incorrect! can not create custom shipment!"
    print(text)
    hook.Add("PlayerSpawn", "ShipmentError", function(ply)
    if ply:IsAdmin() then ply:ChatPrint("WARNING: "..text) end end)
    return
    end
    local AllowedClasses = classes or {}
    if not classes then
    for k,v in pairs(team.GetAllTeams()) do
    table.insert(AllowedClasses, k)
    end
    end
    local price = tonumber(price)
    local shipmentmodel = shipmodel or "models/Items/item_item_crate.mdl"
    table.insert(CustomShipments, {name = name, model = model, entity = entity, price = price, weight = 5, amount = Amount_of_guns_in_one_shipment, seperate = Sold_seperately, pricesep = price_seperately, noship = noshipment, allowed = AllowedClasses, shipmodel = shipmentmodel})
    ShipmentWeaponClasses[name] = {}
    ShipmentWeaponClasses[name][entity] = model
    end
    function AddCustomVehicle(Name_of_vehicle, price, Jobs_that_can_buy_it)
    local function warn(add)
    local text
    if Name_of_vehicle then text = Name_of_vehicle end
    text = text.." FAILURE IN CUSTOM VEHICLE!"
    print(text)
    hook.Add("PlayerSpawn", "VehicleError", function(ply)
    if ply:IsAdmin() then ply:ChatPrint("WARNING: "..text.." "..add) end end)
    end
    if not Name_of_vehicle or not price then
    warn("The name or the price is invalid/missing")
    return
    end
    local found = false
    for k,v in pairs(list.Get("Vehicles")) do
    if string.lower(k) == string.lower(Name_of_vehicle) then found = true break end
    end
    if not found then
    warn("vehicle not found!")
    return
    end
    table.insert(CustomVehicles, {name = Name_of_vehicle, price = price, allowed = Jobs_that_can_buy_it})
    end
    hook.Add("InitPostEntity", "AddShipments", function()
    if file.Exists("CustomShipments.txt") then
    timer.Simple(2, RunString, file.Read("CustomShipments.txt"))
    if SERVER then resource.AddFile("data/CustomShipments.txt") end
    if CLIENT and not LocalPlayer():IsSuperAdmin() then file.Delete("CustomShipments.txt") end
    end
    end)
    /*
    How to add custom vehicles:
    FIRST
    go ingame, type rp_getvehicles for available vehicles!
    then:
    AddCustomVehicle(<One of the vehicles from the rp_getvehicles list>, <Price of the vehicle>, <OPTIONAL jobs that can buy the vehicle>)
    Examples:
    AddCustomVehicle("Jeep", 100)
    AddCustomVehicle("Airboat", 600, {TEAM_GUN})
    AddCustomVehicle("Airboat", 600, {TEAM_GUN, TEAM_MEDIC})
    Add those lines under your custom shipments. At the bottom of this file or in data/CustomShipments.txt
    HOW TO ADD CUSTOM SHIPMENTS:
    AddCustomShipment("<Name of the shipment(no spaces)>"," <the model that the shipment spawns(should be the world model...)>", "<the classname of the weapon>", <the price of one shipment>, <how many guns there are in one shipment>, <OPTIONAL: true/false sold seperately>, <OPTIONAL: price when sold seperately>, < true/false OPTIONAL: /buy only = true> , OPTIONAL which classes can buy the shipment, OPTIONAL: the model of the shipment)
    Notes:
    MODEL: you can go to Q and then props tab at the top left then search for w_ and you can find all world models of the weapons!
    CLASSNAME OF THE WEAPON
    there are half-life 2 weapons you can add:
    weapon_pistol
    weapon_smg1
    weapon_ar2
    weapon_rpg
    weapon_crowbar
    weapon_physgun
    weapon_357
    weapon_crossbow
    weapon_slam
    weapon_bugbait
    weapon_frag
    weapon_physcannon
    weapon_shotgun
    gmod_tool
    But you can also add the classnames of Lua weapons by going into the weapons/ folder and look at the name of the folder of the weapon you want.
    Like the player possessor swep in addons/Player Possessor/lua/weapons You see a folder called weapon_posessor
    This means the classname is weapon_posessor
    YOU CAN ADD ITEMS/ENTITIES TOO! but to actually make the entity you have to press E on the thing that the shipment spawned, BUT THAT'S OK!
    YOU CAN MAKE GUNDEALERS ABLE TO SELL MEDKITS!
    true/false: Can the weapon be sold seperately?(with /buy name) if you want yes then say true else say no
    the price of sold seperate is the price it is when you do /buy name. Of course you only have to fill this in when sold seperate is true.
    EXAMPLES OF CUSTOM SHIPMENTS(remove the // to activate it): */
    //AddCustomShipment("HL2pistol", "models/weapons/W_pistol.mdl", "weapon_pistol", 500, 10, false, 200, false, {TEAM_GUN, TEAM_MEDIC})
    --EXAMPLE OF AN ENTITY(in this case a medkit)
    --AddCustomShipment("bball", "models/Combine_Helicopter/helicopter_bomb01.mdl", "sent_ball", 100, 10, false, 10, false, {TEAM_GUN}, "models/props_c17/oildrum001_explosive.mdl")
    --EXAMPLE OF A BOUNCY BALL: NOTE THAT YOU HAVE TO PRESS E REALLY QUICKLY ON THE BOMB OR YOU'LL EAT THE BALL LOL
    --AddCustomShipment("bball", "models/Combine_Helicopter/helicopter_bomb01.mdl", "sent_ball", 100, 10, true, 10, true)
    -- ADD CUSTOM SHIPMENTS HERE(next line):
    AddCustomShipment("Acid", "models/smile/smile.mdl", "durgz_lsd", 1000, 10, false, 0, false, {TEAM_DRUG})
    AddCustomShipment("Alcohol", "models/drug_mod/alcohol_can.mdl", "durgz_alcohol", 1000, 10, false, 0, false, {TEAM_DRUG})
    AddCustomShipment("asprin", "models/jaanus/aspbtl.mdl", "durgz_aspirin", 1000, 10, false, 0, false, {TEAM_DRUG})
    AddCustomShipment("cigarette", "models/boxopencigshib.mdl", "durgz_cigarette", 1000, 10, false, 0, false, {TEAM_DRUG})
    AddCustomShipment("cocaine", "models/cocn.mdl", "durgz_cocaine", 1000, 10, false, 0, false, {TEAM_DRUG})
    AddCustomShipment("heroine", "models/katharsmodels/syringe_out/syringe_out.mdl", "durgz_heroine", 1000, 10, false, 0, false, {TEAM_DRUG})
    AddCustomShipment("weed", "models/katharsmodels/contraband/zak_wiet/zak_wiet.mdl", "durgz_weed", 1000, 10, false, 0, false, {TEAM_DRUG})
    AddCustomShipment("shrooms", "models/ipha/mushroom_small.mdl", "durgz_mushroom", 1000, 10, false, 0, false, {TEAM_DRUG})
    AddCustomShipment("Python", "models/weapons/w_colt_python.mdl", "m9k_coltpython", 2500, 10, false, 0, false, {TEAM_GUN})


    Most of this code I got from a friend,I did some of it too, so that might be a contributing on why its broken,or and Single player DarkRP is broken and you can't add custom jobs
    Thanks for reading,please help
    Yours Sincerely
    Derek Peanuts
     
  2. stapler2025

    stapler2025 Member

  3. Derek Peanuts

    Derek Peanuts Member

    Don't worry found out how to do it
     
  4. (FPtje) Atheos

    (FPtje) Atheos Main Developer Staff Member

  5. stapler2025

    stapler2025 Member

    wat?
     
  6. (FPtje) Atheos

    (FPtje) Atheos Main Developer Staff Member

    Your abomination of words. And by that I mostly meant that odd and unfitting comment you placed above the tutorial link.
     
  7. stapler2025

    stapler2025 Member

    I don't see how it was odd and unfitting, it was in response to the code his friend gave him.
     
  8. Derek Peanuts

    Derek Peanuts Member

    It was the job code that I deleted


    There is one more thing
    Is it possible to get ULX And ULIB working on DarkRP Single player?
    Or just any admin mod?
     
  9. [GG]Tense!

    [GG]Tense! Member

    Use SteamCMD for prototyping instead of purely singleplayer.
     
    Derek Peanuts likes this.
  10. Derek Peanuts

    Derek Peanuts Member

    Thanks
     

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