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[Solved] No Legacy notifications from the gamemode are showing up?

Discussion in 'DarkRP Modding Questions & Help' started by AG [ LittleBigBug_ ], Jun 2, 2016.

  1. Really just what the title says, you know the ones usually triggered by notification.AddLegacy but it looks like Falco made a function for himself that is DarkRP.notify and none of them are popping up in the corner when a player creates a vote, becomes a job, etc. The only file I have modified in the core was from a seperate addon that modifies a chat component, but merely overrides it and I can easily revert it back, I'm modifying it from a different addon file, so that darkrp can update without it breaking or anything and I can just fix it from the external file. But besides that the notifications where not working before I modified that file. I don't see any errors, but if you think it's an addon, please ask me for the list or if you know what might cause it like a setting I might have dumbly disabled but didn't really notice...?

    I donno. Sorry if I seem dumb or something.

    I can give you any file you need, just ask.

    Lol to this day my name right now on this forum makes me cringe a little, I guess if you could remove the AG the brackets and the underscore I'd appreciate it.
    Thanks <3
    --- Double Post Merged, Jun 2, 2016 ---
    Wow as soon as I posted this I think I figured it out. God damnit.
    Anyways, I disabled the hud and that meant that it left the '_Notify' usermessage unhandled and I can't believe I missed that.
    God damnit.
    Well I guess I'll just post this for anyone else to see if they're having this problem.

    Warning: Unhandled usermessage '_Notify'

    Especially if you get this error in your console a bunch that's your problem.
    Just enable the hud or I'll post a module that makes it so you can disable your hud but handle the usermessage.
    I'll post it in a little bit.
    --- Double Post Merged, Jun 2, 2016 ---
    Damnit. Yep that was it.

    Literally just create a folder in darkrpmodification/darkrp_modules and call it notificationfix or something
    then make a file in there called cl_notifications.lua and paste this in there:

    Code (Text):
    local function DisplayNotify(msg)
        local txt = msg:ReadString()
        GAMEMODE:AddNotify(txt, msg:ReadShort(), msg:ReadLong())

        -- Log to client console
        MsgC(Color(255, 20, 20, 255), "[DarkRP] ", Color(200, 200, 200, 255), txt, "\n")
    usermessage.Hook("_Notify", DisplayNotify)
    Restart your server and they should be back.
    Sorry for my idiocy
    Last edited: Jun 2, 2016
  2. iVictimize

    iVictimize New Member

    This was an ongoing problem for me, appreciate the hook!

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